Unit02_ 3D : Making Shading Node
- seobin051013
- 2월 3일
- 1분 분량
최종 수정일: 2월 5일

After making the shape of objects, I need to make the settings of the material and texture via <Shading>.

Generally, “Principled BSDF” has been used for making shading nodes for transparent or transcluent objects. Because I made the jello, I had to use “Principled BSDF” and made its “Roughness” as 0.0 for making it transparent. Then, I could regulate the color as I want by using “Color Ramp” and “Gradient Texture”.
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