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seobin051013
2일 전0분 분량
seobin051013
2일 전0분 분량
seobin051013
2일 전0분 분량
seobin051013
2일 전0분 분량
seobin051013
2일 전0분 분량


Unit 07_ Rendering into Unreal Engine
Exporting the Animation in Maya to the Unreal Engine To output the modeling and animation created by Maya to the Unreal Engine, select both the corresponding skeleton and skin with Game Export, check Smoothing Groups, Tangents & Binormals, Skinning, and Blend shapes in the Geometry list, check the Settings list with Animation and Embedded Media, set the FBX format to the 2018 version, and output it in an easy-to-enter path by the Unreal Engine. The Unreal Engine then downloa
seobin051013
4월 6일1분 분량


Unit 07_ Rigging and Animating Workflow
The Workflow of the Rigging in Maya To make a character move, the most important thing is to add joints to its body so that it appears to move as if it were alive. Since vertebrates, including humans, move using numerous bones and the joints between them, it is advantageous to create joints, connect them, and then edit them. While editing them, it was quite important to check the rotate number and the direction of their rotation each because the
seobin051013
4월 6일1분 분량


Unit 07_ Editing UV & Adding Material in Substance Painter
UV Mapping in 3D Maya UV mapping is the process of projecting a 2D image onto the surface of a 3D model. Since 3D models are three-dimensional, their coordinates are fundamentally composed of X, Y, and Z, whereas texture images are two-dimensional and consist only of X and Y. Consequently, there are limitations to the computer automatically matching these coordinates, making it necessary to convert the 3D coordinates into a 2D (U, V) system. Furthermore, before adding mater
seobin051013
4월 6일4분 분량


Unit 07_ Look Development and Re-topology (Zbrush + Maya)
The Basic Setting for Zbrush In the case of ZBrush, as the default settings and screen controls differ from those in Blender or Maya, learning these was both my first step and an essential part of the process for me as a complete beginner. Working from home, I watched tutorial videos and taught myself how to configure the basic settings to improve my workflow efficiency, as well as the keyboard shortcuts that make it easier to edit objects from various angles.
seobin051013
4월 6일6분 분량


Unit 07_ Modelling Process (Maya)
Basic Figure Modelling Process As the basic form of the creature I designed consists of the upper body of an adult woman combined with a snail’s body, I had to model the anime-style character physique—the creature’s most striking feature—to some extent. Furthermore, bearing in mind that I would be using ZBrush for the detailed rendering of elements such as the hands, fins, hair and the tentacles on the head, I decided to omit these from the Maya modelling process. I be
seobin051013
4월 6일4분 분량


Unit 07_ Contextual Research
Extincted species ( Dodo, Dokdo Sea Lion )
seobin051013
4월 6일1분 분량


Unit 07_ Project Introduction
Concept Statement
seobin051013
4월 6일1분 분량


Unit 06_ Visual Development : Environment Concept Arts
Bank's children room Designing children’s room requires to consider the item’s material and textures which are flexible depending on the era. I also had to research British children's literature and toys from the mid-to-late 1960s, and I referenced the cover illustration from < The Twins at St. Clare's >, one of Enid Blyton's storybook series. Furthermore, to capture the period feel, the family photograph hanging on the wall was rendered in black and white.
seobin051013
1월 21일4분 분량


Unit 06_ Visual Development : Character Design & Prop Design
Character Design for Mary Poppins The setting is mid-to-late 1960s London, known as "Swinging London" , yet simultaneously rife with young people's resentment and confusion towards family values rooted in gender, class, and patriarchy. This was intended to be visually conveyed through Mary Poppins' appearance, showing that she was no “ordinary being”. In the initial design phase, Mary Poppins was conceived as a petite woman with the short haircut fashionable a
seobin051013
1월 21일6분 분량


Unit 06_ Evidence of Research
Original Research Disney's < Mary Poppins (1964) > stands as a seminal example of combining animation and fantasy within a live-action film, showcasing production design and set direction that were highly experimental for the time. The film's art director and art direction team focused on creating spaces where a child's imagination could naturally permeate, based on a realistic Edwardian-era London. Especially, Cherry Tree Lane and the interior of the Banks family h
seobin051013
1월 21일5분 분량


Unit06 _ Concept Statement
Decision about the direction I decided to reinterpret it as Mary Poppins from an adult's perspective, recalling the childhood of the 1960s , and set the theme of the 1960s atmosphere with Mary Poppins' unique personality, magic, and fantasy contrary to confusion and stagnation. This was made for the initial mood board to make the clear direction of the concept. I chose the main colors which were used to consider as trendy colors in 1960s and matched them with the mod
seobin051013
1월 20일4분 분량


Unit 06 _ Analysis of <Mary Poppins>
Social Analysis about < Mary Poppins > < Mary Poppins (1964) > The < Mary Poppins > is a 1964 Disney musical film based on a novel of the same name written by P.L. Travers. The director is Robert Stevenson (1905 ~1986) and has been appreciated as one of Disney's best live- action films. To explain the time background of this film, it is set in early 20th- century Edwardian of London. This era is defined by rigid social hierarchy and patriarchal domestic structures.
seobin051013
1월 19일5분 분량


Unit04 _ After 2D Animatic & About Team work
After 2D Animatic works Shorter Version for Final 3D Animatic work As the person who created the story, I created guidelines for the...
seobin051013
2025년 6월 19일3분 분량


Unit 04_ Concept Art
Since the background of the animation story is the Ice Age, I often drew snow-covered buildings and forests using Procreate. The things I...
seobin051013
2025년 6월 10일1분 분량


Unit 04_ Prop Design
Considering the environment surrounding the characters, analog and early digital are mixed in their lives due to technological...
seobin051013
2025년 6월 10일2분 분량
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