Unit 04_ Prop Design
- seobin051013
- 6월 10일
- 2분 분량
최종 수정일: 6월 19일
Considering the environment surrounding the characters, analog and early digital are mixed in their lives due to technological regression. Therefore, the characters' props are from the 1990s and 2000s. As Qiyun and Shiyuan had roles of environment design for indoor, almost of props were made by them during they're making that. However, I thought some of them such as newspaper needs to have more details depending on the settings I made.
Statue

In the latter half of the animation, when Min is looking for Brian's house, the snow-covered statue indirectly tells us that Brian's house has collapsed due to heavy snowfall. In this regard, the statue plays an important role. The statue was created using the statue in Wandle Park near the house as a reference, and it was modeled in a simple form buried in the snow with only the upper part showing, and sent to other team members.
After modeling work, I made some settings of material for snow and statue by making nodes. In case of snow, I needed to make it seems like some rough but not hard, thus, I made shading node by referring to tutorial videos on YouTube.

And then, making detailed texture of statue was important. To be specific, everything made of marble has not only one color and its texture will become rougher over time, but the edges will wear down and become rounder. So, at first, I added the "Mix Color" Shader and linked it with "Color Ramp" that would have the overall colors of statue. For the surface's detail, I should use "Voronoi Texture" as well as "Noise Texture" because these mixed texture node could show the personality of the object. Lastly, I have added more details' node such as "Mapping" and "Texture Coordinate" for the balance of "Voronoi Texture" and "Noise Texture".
