Unit 07_ Rigging and Animating Workflow
- seobin051013
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The Workflow of the Rigging in Maya

To make a character move, the most important thing is to add joints to its body so that it appears to move as if it were alive. Since vertebrates, including humans, move using numerous bones and the joints between them, it is advantageous to create joints, connect them, and then edit them.

While editing them, it was quite important to check the rotate number and the direction of their rotation each because the



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