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Unit 07 _ Where in the World? 01


Unit 07_ Rendering into Unreal Engine
Exporting the Animation in Maya to the Unreal Engine To output the modeling and animation created by Maya to the Unreal Engine, select both the corresponding skeleton and skin with Game Export, check Smoothing Groups, Tangents & Binormals, Skinning, and Blend shapes in the Geometry list, check the Settings list with Animation and Embedded Media, set the FBX format to the 2018 version, and output it in an easy-to-enter path by the Unreal Engine. The Unreal Engine then downloa
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Unit 07_ Rigging and Animating Workflow
The Workflow of the Rigging in Maya To make a character move, the most important thing is to add joints to its body so that it appears to move as if it were alive. Since vertebrates, including humans, move using numerous bones and the joints between them, it is advantageous to create joints, connect them, and then edit them. While editing them, it was quite important to check the rotate number and the direction of their rotation each because the
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4월 6일1분 분량


Unit 07_ Editing UV & Adding Material in Substance Painter
UV Mapping in 3D Maya UV mapping is the process of projecting a 2D image onto the surface of a 3D model. Since 3D models are three-dimensional, their coordinates are fundamentally composed of X, Y, and Z, whereas texture images are two-dimensional and consist only of X and Y. Consequently, there are limitations to the computer automatically matching these coordinates, making it necessary to convert the 3D coordinates into a 2D (U, V) system. Furthermore, before adding mater
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4월 6일4분 분량


Unit 07_ Look Development and Re-topology (Zbrush + Maya)
The Basic Setting for Zbrush In the case of ZBrush, as the default settings and screen controls differ from those in Blender or Maya, learning these was both my first step and an essential part of the process for me as a complete beginner. Working from home, I watched tutorial videos and taught myself how to configure the basic settings to improve my workflow efficiency, as well as the keyboard shortcuts that make it easier to edit objects from various angles.
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4월 6일6분 분량


Unit 07_ Modelling Process (Maya)
Basic Figure Modelling Process As the basic form of the creature I designed consists of the upper body of an adult woman combined with a snail’s body, I had to model the anime-style character physique—the creature’s most striking feature—to some extent. Furthermore, bearing in mind that I would be using ZBrush for the detailed rendering of elements such as the hands, fins, hair and the tentacles on the head, I decided to omit these from the Maya modelling process. I be
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Unit 07_ Contextual Research
Extincted species ( Dodo, Dokdo Sea Lion )
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Unit 07_ Project Introduction
Concept Statement
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